Ruler/heir martial, stewardship, and diplomacy attributes divided by 3 and rounded up are what ends up as their EU4 attributes - capped at 6 of course. One notable exception is my Suez Canal mod, which is totally fine to use with converter as it doesn't add or remove provinces. Yes, as long as they don't modify the map significantly. If you have Conclave DLC, it uses different system to convert government types.Ĭan I use converter with modded CK2 games If you do it after reloading, you'll get trivial changes, like order if tags (so things like which duke gets X01 and which gets X02 can flip), but there doesn't seem to be any meaningful randomness. If you export multiple times without reloading, you'll get same files. The process seems to be completely deterministic. It doesn't extrapolate outside map - so even if you converted everyone to Zoroastrian, you'll still need Sunnis in Africa and Indonesia on conversion in any place not included on CK2 map. So if you're king of England and your son is ruling France, that won't be modeled in any way except giving you same dynasty.Īll provinces produce same goods as before (including gold), are in same trade nodes, have same estuaries, and other modifiers - with exception of centers of trade. It ignores any family relations, except for dynasty name. It ignores any diplomatic relations or wars. It will convert your stash of CK2 gold to EU4 gold at 10:1 rate, and your prestige at 50:1 rate. It will convert any game to 1444.11.11 game, no matter at which point you decided to use it. It reassigns province development and centers of trade. It creates matching rulers with sensibly mapped stats, traits, and heirs.
CRUSADER KINGS 2 HOW TO CONVERT RELIGION MOD
If you want to mod it, you can include modified files directly in your mod, in eu4_converter folder, just as if they were in base game.Ĭonverter creates EU4 map matching CK2 map, with proper cultures, religions, dynasties, and government types, adding new countries as necessary. Go to your Crusader Kings 2 game folder, find dlc/dlc030.zip, and unpack it somewhere. Unlike pretty much other DLC-locked content which is included in base game, just with some flags telling it to turn it off, all converter files are in DLC zip. If you want to mod it, or just look at it, you might be surprised. If you want to continue to Vic2 and HoI4, you'll need to use third party tools. You can only access it if you have converter DLC. Mod setups starting map, rulers, and whatever else it felt like including.ĬK2 to EU4 converter is a builtin feature of Crusader Kings 2. In theory you could convert save game to save game, but converting to a mod is much more flexible, so that's the generally used method. There's been many converter tools which take save game from one game and create a mod for another. Or if you really want to, go ahead, just don't say I didn't warned you. Megacampaign is not a meaningful achievement run - with so much time it's inherently going to be pretty easy past first 100 years, other than for self-imposed challenges with which ironman will be of no help.Ironman mode uses special save format which is pretty damn hard to "un-ironman" and edit if necessary.CK2 is notorious for breaking saves any time trait list expands because they couldn't be bothered to include 10kB trait id to trait name mapping table in each save game. If any of the games receive updates, you might need to do some fixing.
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